3072 Sprites Proof-of-Concept

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Overview

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A small example that shows:

  • How to set up a scanline renderer with p2videodrv (in full-res VGA modes, anyways...)
  • How to draw thousands of small sprites using optimized data structures

Draws 3072 16x16 sprites at 640x480 in 32bpp mode (using WMLONG-style transparency) using 4 cogs at 252 MHz.

Also see associated forum thread: https://forums.parallax.com/discussion/175535/3072-sprites-demo/p1

Note: If your sprites are stuck and don't move, update your flexspin 🙂


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