64/96/128-Bit Unsigned Integer Math
64/96/128-Bit Unsigned Integer Math Functions
64/96/128-Bit Unsigned Integer Math Functions
Introduction Parallax has published 3D models of many of our popular products, especially around the Propeller 2. You can find these models by visiting the product page and then the associated STEP and VRML formats, which are zipped together as…
P2 Arca8de 8in1
SPI slave handler for the Propeller 2
4-bit SD mode SD card driver plug-in for Eric Smith's FlexProp/Flexspin
Introduction PNut_v49p1 adds new DEBUG PLOT commands allowing up to 8 bitmap layers that you can selectively copy into the PLOT window. This is useful for doing photo-realistic displays, where pre-drawn images are copied into the plot window to show,…
Introduction SPIN2 introduces native 32-bit floating point support for the Propeller 2. The implementation follows IEEE-754 encoding rules, with a bit sequence comprising a sign bit, followed by exponent and then mantissa (significand) bits. An interesting tool to experiment with…
Introduction Parallax’s renowned expert Propeller programmer shares a series of introductory coaching sessions on programming in Spin2. These cover all the fundamental steps from selecting and connecting hardware, to programming the basic functions – and beyond! Jon also shares his…
Introduction Each cog has independent counters that can run in the background and support your code without overhead. The counters can perform many operations, and here we mention using them for operation timers. Code Snippet These code snippets show an…
Introduction For customers writing PASM2 only programs, the compiler automatically prepends a clock-setter function to the code so that the system clock settings are automatically calculated and configured without the need for user configuration. It just works! If you don’t…