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Display Object List:
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OBJECT OVERVIEW |
VERSION |
ATTRIBUTES |
AUTHOR |
PUBLISHED |
UPDATED |
DOWNLOADS |
RATING |
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| Graphics |
Draw bitmap and vector graphics. Demo shows many possibilities at once. |
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1.0 |
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Chip Gracey (Parallax) |
2006-11-24 |
2008-02-27 |
4,543 |
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| Microphone to VGA |
Microphone is sampled and the results are displayed on a VGA monitor, just like an oscilloscope with triggering. |
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1.0 |
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Chip Gracey (Parallax) |
2006-05-17 |
2008-02-27 |
2,525 |
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| VGA HiRes Text |
This object generates a 1024x768 VGA signal which contains 128 columns x 64 rows of 8x12 characters. Each row can have a unique forground/background color combination and each character can ... |
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1.0 |
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Chip Gracey (Parallax) |
2006-11-04 |
2008-02-27 |
2,412 |
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| VGA 512x384 Bitmap |
This object generates a 512x384 pixel bitmap, signaled as 1024x768 VGA. Each pixel is one bit, so the entire bitmap requires 512 x 384 / 32 longs, or 6,144 longs ... |
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1.0 |
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Chip Gracey (Parallax) |
2006-06-06 |
2008-02-27 |
2,093 |
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| VGA_640x240_Bitmap |
I wanted a high resolution graphics mode that would work on my 8.4" TFT LCD monitor - which can only sync to 640x480. Since the propeller does not have enough ... |
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1.0 |
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William Henning |
2007-02-04 |
2007-02-04 |
1,257 |
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| HYDRA Source Code Teaser |
Included within the HYDRA Demos Source Teaser are complete source code to a number of demos/games that you will learn how to develop with the HYDRA Game Development Kit and/or ... |
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1.0 |
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Andre' LaMothe |
2007-04-24 |
2007-04-24 |
1,059 |
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| VGA 1600x1200 Tile Driver w/Cursor |
This object generates a 1600x1200 VGA display from a 100x75 array of 16x16-pixel 4-color tiles. It requires six cogs (or seven with optional cursor enabled) and at least 80 MHz. |
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0.9 |
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Chip Gracey (Parallax) |
2006-11-23 |
2008-02-27 |
2,008 |
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1.3 |
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Erik Friesen |
2007-06-02 |
2008-10-31 |
969 |
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1.0 |
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Erik Friesen |
2008-10-31 |
2008-10-31 |
163 |
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| VGA 1280x1024 Tile Driver w/Cursor |
This object generates a 1280x1024 VGA display from a 80x64 array of 16x16-pixel 4-color tiles. It requires three cogs (or four with optional cursor enabled) and at least 80 MHz. |
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0.9 |
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Chip Gracey (Parallax) |
2006-11-22 |
2008-02-27 |
2,621 |
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